![]() ![]() It may be late in '19 but I think we can deliver it."Īs it stands, Camelot Unchained looks a long way off. "If we can, I am very confident we can deliver this game in '19. "We are also shooting for a release in 2019 if - and it's a giant if - we can hire enough programmers," he said. Now, the plan is to do a Camelot Unchained beta this year, with battleground brawls - Saturday night sieges as they're known - from the spring. Incidentally, Jacobs has known the investors for decades and nothing operationally will change. Even if we didn't get a single other penny from crowdfunded donations, we'd be fine to get this game out," he said. Jacobs' way was to - in a deal only announced yesterday - secure $7.5m to finish Camelot Unchained. There's a better way to do things." Spells and animations and environments are not finished, but look how many people are fighting. I want to treat gamers the way I want to be treated. There were some very strong arguments to be made that if people are willing to spend the money, you should try to get it from them. That's not how I wanted to live my life and run this studio. "I understand why these other games do it but that was not for me. I made a choice and it wasn't an easy one: do I honour our commitment to those same people who gave us this chance by not treating them as walking wallets, or not? The bottom line is we did not meet what our projections were. It was on us as a development team to deliver the game we did not. "But look, I made a deal, and I told backers I would do it. "It hurt my bank account a lot because I wasn't a billionaire or super-rich by any standard," he said. $4.5m only took a team of 30 people so far. He didn't realise programmers would be like gold dust and near impossible to find he didn't realise the game's ability system would fail and need rebuilding and he couldn't predict his wife would battle with breast cancer. He had already added $2 million of his own to the game's $2.2m Kickstarter tally to get the game made, but that was back in 2013, when Jacobs was talking optimistically about a 2015 Camelot Unchained release. "It hurt," Mark Jacobs told me on the phone. ![]() Being delayed was developer City State Entertainment's fault so why should the community foot the bill? Camelot Unchained didn't begin offering houses or castles or spaceships (let's call them horses) for real money, didn't become an intoxicating shopping mall for pledging support. When Camelot Unchained ran out of crowdfunding money, Mark Jacobs did something unusual by today's standards: he put his hand in his own pocket and paid for development himself. ![]()
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